It would appear it's game launch season yet again...pretty good marketing really, get the kids and the parents right around back to school time "summer's over, have a video game" Anyway the rash of new games and system advertising that's shown up on my Feedly this week makes me wonder (again) if there's a place for gaming and gaming systems in Education. Many many scholars have written and researched extensivly on the topic, and most have found it to be a likely way to engage students who might otherwise be difficult to involve. I tend to agree with this thought, that when used properly video games can be a real educational tool. Having students that stuggle with literacy play a video game and then keep a blog about their experences is an exersise I've run myself many times, all with fairly good results.
I'm skeptical about placing xboxes in classrooms, and I don't think this is a good solution, but I wonder if this might be a good place for game worlds to be headed as a way to engage students who might otherwise struggle with reading and writing. I think in this case structure is the key, otherwise it will simply become an exercise in gaming for gaming sake, but overall might not be a bad place for Special Education to consider going.
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